Stopability
Capabilities
A system’s ability to halt harmful processes quickly and automatically—without requiring heroism or escalation.
Design requirements that keep people safe when systems scale.
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Design requirements that keep people safe when systems scale.
Capabilities
A system’s ability to halt harmful processes quickly and automatically—without requiring heroism or escalation.
Capabilities
Critical actions can be undone. Damage is not permanent by default, and time-to-restore stays low.
Capabilities
Failures do not fall hardest on the most vulnerable. Burden is treated as a design variable and measured via the user burden ratio.
Capabilities
People affected by system decisions can challenge, change, or overturn them—and win. Contestability combines permission surface and appeal passage rate.
Capabilities
Explanations that are actionable, not decorative. They reveal who made a decision and how it can be corrected, enabling contestability and audits.
Capabilities
The system remains usable when people opt out, are confused, make mistakes, or withdraw cooperation. Refusal tolerance prevents extraction by endurance.
Capabilities
When systems fail, they fail softly—not catastrophically.
Capabilities
Transitions that avoid punishing users at boundaries, thresholds, or edge cases.